Collaborative Video Game Design and Diversity
Rachel N. Simons, The University of Texas at Austin
This proposal describes my dissertation research into the role of diversity within collaborative video game design work. First, I explain why an examination of the daily work within this under-researched but quickly-growing field is needed, especially one that considers the role of diversity. Next, I review previous research on diversity, video games, and collaborative video game design work. I then identify three areas for considering diversity within this field: participation of underrepresented and marginalized groups, the structure of organizations, and collaborative work tool selection and use. Finally, I outline my qualitative research approach of a multi-sited ethnographic study in which I will conduct in-depth, semi-structured interviews with video game designers about their daily collaborative work. This research is expected to contribute to the literatures on broadening diverse participation in technology design, human-computer interaction, organization studies, information work, and computer-supported cooperative work. Additionally, this study intends to help both current and future practitioners to better understand and support diversity within their work.